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Todd McFarlane, the creator of Spawn, has shared some interesting hints at the character’s moves for Mortal Kombat 11 ahead of the upcoming gameplay reveal.
In an interview with Shoryuken, McFarlane spoke a bit about how the Mortal Kombat 11 team tried to capture Spawn’s wide range of supernatural powers and weapons.
According to him, the developers made sure to flesh out all aspects of Spawn’s abilities in combat, offering fans the freedom to play the character however they want.
You know yeah, his cape is alive, you can take advantage of that, you’ve seen it do all sorts of things in the comic books.
He has his weapons and all of his powers, there is a lot of opportunity with the character.
They did a good job of making sure that if you like the mystic part of Spawn, you can play him like that, if you like the weapons that he uses, you can play him like that, if you like fisticuffs, you can play him like that.
You can do each of those things or all the above.
They did a really good job of giving options.
What do you think?
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