How characters like Impa or Prunia from Zelda: Breath of the Wild were redesigned for Hyrule Warriors: Age of Calamity

We bring you interesting statements related to Hyrule Warriors: Age of Calamity, one of Nintendo Switch’s most prominent games. These come from a recent Dengeki Online meeting with the game’s producers, Yosuke Hayashi and Masaki Furusawa, and director Ryota Matsushita.

In the interview, they shared details about one of the most complex aspects of the game: redesigning characters like Impa and Prunia to show what they looked like 100 years before Breath of the Wild. Here’s what they shared:

There are characters like Impa and Prunia that look different from Breath of the Wild, how did you go about designing these characters?

Matsushita: Basically, we were working on a three-stage run under the supervision of Nintendo’s The Legend of Zelda team. The best clue to continue production is the information about the characters that appeared in Breath of the Wild.

For Impa, we likened her to her granddaughter, Pay, and for Prunia, we relied on the vestiges. In terms of design, Breath of the Wild is a game with a lot of information and depth about the world, so it was helpful to be able to get a lot of these clues. However, even though there are hints, I put just as much effort or more into designing these characters in Age of Cataclysm.

Hayashi: I think it can be a very interesting challenge to figure out how to bring out the uniqueness of this game while creating the official vision of the world 100 years ago. Unlike other releases so far, I think the work was done under some pressure. Looking back now, I think it went well, but it was difficult during the creation process.

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