A new update is already on its way to the Nintendo Switch game. It is a patch that the developers are officially preparing.
Specifically, this version of the game will offer a horde mode as the main new feature. This is the message that has been published:
A development update for our amazing DOOM Eternal community.
With E3 2021 over and our update 6 just released, we wanted to give you an update on our latest work and plans for DOOM Eternal in the coming months.
In March, we celebrated DOOM Eternal’s first anniversary with the release of our second campaign expansion, “The Ancient Gods – Part Two”. Together, the two “The Ancient Gods” expansions offer some of the most compelling and exciting moments the series has ever offered, as well as an epic conclusion to the Slayer saga we began in DOOM (2016). “The Ancient Gods – Part One” is now also available for Nintendo Switch and we hope to release “Part Two” later this year.
You can read the full list of additions and improvements on Slayers Club, but we’re particularly excited to offer impressive new video options for next-gen consoles, as well as enhanced visuals with ray tracing on Xbox Series X, PlayStation 5 and compatible PC hardware. The free update includes the Taras Nabad master level, with new challenges and rewards for standard and classic modes. Battlemode players can enjoy a new map, as well as bandwidth utilisation improvements that should improve server performance and mitigate bugs across all platforms.
As many of you may know, we had intended to release a free invasion update for the game. However, the unintended consequences of the pandemic and remote work affected the development progress of this add-on. During this time, we have also seen and heard how many of you are enjoying the modes and combat available in the expansions and master levels. With these factors in mind, we have decided to redirect our focus from invasion mode to the creation of an entirely new single-player horde mode. We are confident that this horde mode will offer you more diversity and the challenge you are looking for in the game. In addition, the team continues to work on a Battlemode update that includes a more competitive rank-based structure, a number of gameplay and balance updates, and another new map. We look forward to sharing more information at QuakeCon in August.
Finally, I want to emphasise how immensely proud I am of all that our teams at id and Bethasda have accomplished. It’s incredibly hard to believe that we haven’t seen each other in person since before DOOM Eternal launched over fifteen months ago and, despite the obstacles created by the pandemic and remote work, dozens of updates and additions have been created, tested and released. Through it all, we continue to be inspired and energised by your incredible support and enthusiasm for the game, so from each of us, thank you.
Marty Stratton, Executive Producer of DOOM Eternal.