Even though Pokémon Sword and Shield was released on November 15, 2019 exclusively for Nintendo Switch, the title is still surprising players to this day. Today we bring you yet another example of that.
It turns out that players of this title have been surprised after discovering a feature in the Nintendo Switch title that has gone largely unnoticed. Some didn’t even know this adorable mechanic existed.
Here are the details that have been shared:
- As you all know, Poké Camp is a feature introduced in Pokémon Sword and Pokémon Shield that allows the player to care for their Pokémon in a variety of ways. Here, the player can play with Pokémon from his or her team, and for this purpose, various toys, such as Poké Balls and Poké Balls, are available. The Pokémon can also interact with each other and curries can be cooked.
- Well, those adorable moments when your Pokémon interact with each other are more complex than many first thought. According to a tweet from Pokémon expert Anubis, the eighth generation RPG actually has a social system between each Pokémon.
- Sociability is tied to a Pokémon, ranging from 0 to 255, and increases as you curry or play with other Pokémon in the Poké Camp. Trading does not seem to affect it. Depending on the social number each Pokémon has, they will trigger various interactions with other characters. Anubis included three images to show the stark difference between the lowest, middle and highest social numbers in the game.
SWSH tracks the "sociability" of a Pokémon. Some believe it increases currymons.
— Anubis (@Sibuna_Switch) May 22, 2021
Sociability is tied to a Pokémon, ranges from 0-255, and increases with making curry or playing with other mons in camp. Trading doesn't affect it.
Pictured: messages from 255/255, 255/0, 0/0 pairs pic.twitter.com/uXNDHFFn0D
- Here’s what he shared: If you gain some sociability and leave the camp open, the group’s sociability will increase through natural interactions. If your Pokémon fight in the camp, their sociability decreases. If all the Pokémon in the camp have 0 sociability, they ignore each other.
- However, this isn’t really something new, as even the game’s strategy guide makes mention of the sociability mechanic. Despite this, this feature has gone unnoticed by many players, and they were surprised to discover it.