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A few days ago, leaks started to surface regarding some of the older Pokemon games.
Apparently, this Pokemon content was just a larger portion of an overall huge Nintendo leak. Source code for older systems, Spaceworld ’99 demos, and more have started to appear online.
Also included are some massive leaks involving the Wii.
It seems that the console’s full source code, design files, documentation, and essentially all material involved with its creation have started to spread.
Where’d the leak stem from?
It’s currently being attributed to a hack of BroadOn, a company Nintendo was involved with for developing Wii hardware and software.
The following is apparently included in all of the content found for Wii as relayed by Atheerios:
- Source code for boot0/1/2
- Block diagram/datasheets for every system component & Verilog for AES/SHA The biggest and craziest thing in this leak is the datasheets, block diagram and Verilog files for every component (Verilog is a hardware description language; is used to describe circuits via code, so with this we can learn how every single piece of the Wii was made)
- Documents from BroadOn describing feature planning and implementation + APIs + docs for internal software
- Full IOS SDK
- Source code for IOS (IOS is the Wii Operating System)
- Planning docs for implementation of the system from 2004-2006
- Some Wii SDK library source code (DVD, EXI)
- Source code and info on manufacturing and publishing systems
- Some miscellaneous Nintendo content (internal WPAD SDK from 2005, Wii Overview from RVL_SDK 1.0)
- “sdboot”, a special manufacturing version of boot2 which loads data from the SD card; is very buggy and likely exploitable for boot2 code execution on all Wiis (it is retail signed)
- GameCube and iQue content (internal
- GameCube docs including physical disc layout, massive 2GB+ iQue dump including full CVS for that as well)
News regarding these Nintendo leaks may continue in the days and weeks ahead.
Videos for early N64 demos have also surfaced:
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