Advertisements

DOOM Eternal dev says working at id Software is like a lifestyle, he lives and breathes his work

DOOM Eternal dev says working at id Software is like a lifestyle, he lives and breathes his work 1
Advertisements
Advertisements

[icon name="info-circle"] Some links on NintendoHill may are paid links may earn us a commission. Read the Affiliate Policy disclosure for more info.

In the last few years, there has been a lot of talk about game developer crunch.

Devs pulling ridiculously long hours, making the final push to get a game out the door.

In an interview with GameSpot, DOOM Eternal creative director Hugo Martin is asked about crunch at id Software.

He gives a rather passionate and unique answer, which you can find below.

“It does not really crunch… this is going to sound hokey.

It’s like a lifestyle.

I live and breathe this.

No one makes me stay at the office. Even when I come home, I see my kids, I do my thing, and then I just do research.

(I) engross me in pop culture.

You have to ingest a ton of it, which means [this job] is 24/7.

I get up really early; I try to do the exercise thing… then I come home, send the kids to school.

Then I have about two hours where the house is empty and I’ll just play games.”

What do you think?

Comment below!

Source: GoNintendo

 

Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.