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In the last few years, there has been a lot of talk about game developer crunch.
Devs pulling ridiculously long hours, making the final push to get a game out the door.
In an interview with GameSpot, DOOM Eternal creative director Hugo Martin is asked about crunch at id Software.
He gives a rather passionate and unique answer, which you can find below.
“It does not really crunch… this is going to sound hokey.
It’s like a lifestyle.
I live and breathe this.
No one makes me stay at the office. Even when I come home, I see my kids, I do my thing, and then I just do research.
(I) engross me in pop culture.
You have to ingest a ton of it, which means [this job] is 24/7.
I get up really early; I try to do the exercise thing… then I come home, send the kids to school.
Then I have about two hours where the house is empty and I’ll just play games.”
What do you think?
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